I beat the final boss yesterday! 94% completion, too.
Turns out there is non-obvious flexibility to the speed dash that are only mentioned in loading screen hints that I may have never seen. (The irony of almost or never dying outside of boss fights.)
We as an industry haven't really learned from the left-pad fiasco (https://www.theregister.com/2016/03/23/npm_left_pad_chaos/), have we?
Update: Found another one that's four whole point releases behind.
Looking at a transitive dependency with its own transitive dependency that's three whole point releases behind.
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